Museums are boring and 74 % of youngsters don't visit museums.*
*Percentages obtained in a survey of 50 people, aged between 15 and 25 years
Loss of connection with history and culture.
Lower development of critical and creative thinking.
Low information retention.
Combining the gaming experience of an escape room with museums.
A story that connects visitors to the theme of the mususem thriugh challenges that the
visitores,
now players, must take on.
A set of puzzles and clues that the players use to solve the challenges.
An interface that assists the museum staff and visitors.
Story
A story that integrates visitors into the museum's context and the challenges that players have to
face.
Puzzles
A set of puzzles that players use to solve the challenge.
Clues
A set of clues that players use to solve the challenge.
Interface
An interface that supports museum staff and visitors.
For visitores:
+ Knowledge
+ Fun
+ Memories
For museums:
+ Visitors
+ Revenue
+ Younger audience
Talk with Us on June 29, 2024 at
Técnico Innovation
Center.
Av. Duque de Ávila 417, 1000-135 Lisboa