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project slogan: empowering citizens with and through digital technologies

DCitizens

We investigate how technology can empower citizens and non-state actors to take an active role in shaping agendas.

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children playing around a tabletop game and a small robot is on top of the board

Games for Inclusion

We explore how to create inclusive environments and behaviours with and through games.

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Two blind children playing with Dash (a small robot) on a foam carpet

Inclusive Computational Thinking

We investigate the use of tangible systems to promote computational thinking skills in mixed-ability children.

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Two blind children playing with Dash (a small robot) on a foam carpet

Social Robots in Inclusive Classrooms

We investigate the use of social robots to create inclusive mix-visual ability classrooms.

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A 3D Humanoid avatar. It is a woman dressed in black and signing.

AVATAR

AVATAR proposes creating a signing 3D avatar able to synthesize Portuguese Sign Language.

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A user holding a smartphone and typing using an alternative keyboard.

Non-visual Mobile Text-Entry

We are creating novel non-visual input methods to multiple form-factors: from tablets to smartwatches.

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A visualization of physical rehabilitation performance featuring upper limb movement angles, biofeedback, and number of compensatory movements.

ARCADE

ARCADE proposes leveraging interactive and digital technologies to create context-aware workspaces to improve physical rehabilitation practices.

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A blind person holding a white cane and seated on a park bench.

Accessibility in the Wild

In this project, we are creating the tools to characterize user performance in the wild and improve current everyday devices and interfaces.

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Radar chart with the 7 axis of a design space. Talkback and VoiceOver representations completly overlap with the exception of the Output axis: VoiceOver uses implicit while TalkBack uses explicit output.

Nonvisual Word Completion

We investigate novel interfaces and interaction techniques for nonvisual word completion. We are particularly interested in quantifying the benefits and costs of such new solutions.

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Someone holding a smartphone with both hands. The device is inside a custom case that has 3 small vibrotactile motors on top and bottom. These motors are in contact with the user's fingers.

Multi-point Vibrotactile Feedback

As touchscreens have evolved to provide multitouch capabilities, we are exploring new multi-point feedback solutions.

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Illustration of a user with headphones. The user is typing in a touchscreen QWERTY keyboard with both index fingers. Auditory feedback for each finger is displayed separetly in each ear.

Applications for Concurrent Speech

In this research work, we are investigating novel interactive applications that leverage the use of concurrent speech to improve users' experiences.

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User wearing a Google Glass. The Google Glass is displaying an American Sign Language interpreter gesturing.

Accessible Classrooms

This research leverages mobile and wearable technologies to improve classroom accessibility for Deaf and Hard of Hearing college students.

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Motor-impaired user interacting with a mobile touchscreen device. The device is on top of a table. The person is using two fingers (index and middle) to touch the screen.

Motor-Impaired and Touchscreens

Our goal is to thoroughly study mobile touchscreen interfaces, their characteristics and parameterizations, thus providing the tools for informed interface design.

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A person holding a smartphone with three small vibrotactile motors on top and bottom that are in contact with their fingers.

Braille 21

Braille 21 is an umbrella term for a series of research projects that aim to bring Braille to the 21st century. Our goal is to facilitate access to Braille in the new digital era.

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Older adult typing on a smartphone using a QWERTY keyboard. The person is using one hand to hold the phone and typing with a single index finger.

Disabled 'R' All

We aim to understand the overlap of problems faced by health and situational impaired users when using their mobile devices and design solutions for both user groups.

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About

Hugo is an Associate Professor in the Computer Science and Engineering Department (DEI) of Instituto Superior Técnico, University of Lisbon in Portugal. He's also Vice-President and researcher at the Interactive Technologies Institute / LARSyS.

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My Office

Instituto Superior Técnico,
Computer Science and Engineering Department,
Av. Rovisco Pais 1
1049-001, Lisbon
Portugal