Difference between revisions of "Introdução aos Padrões de Desenho"

From Wiki**3

Line 13: Line 13:
 
* "behavioral" -- Command, Iterator, Strategy, Visitor, ...
 
* "behavioral" -- Command, Iterator, Strategy, Visitor, ...
  
[[category:OOP]]
+
[[category:Ensino]]
[[category:Teaching]]
+
[[category:PO]]

Revision as of 17:23, 23 October 2013

Programação com Objectos
Introduction
Creation and Destruction
Inheritance & Composition
Abstraction & Polymorphism
Code Organization
Java Topics
Inner Classes
Enumerations
Data Structures
Exceptions
Input/Output
RTTI
Other Topics
JUnit Tests
UML Topics
Design Patterns
"Simple" Factory
Composite & Visitor
Command
Strategy & State
Template Method
Observer
Abstract Factory
Decorator & Adapter
Façade (aka Facade)

"Someone has already solved your problem."

Cada padrão:

  • Descreve um problema recorrente
  • Captura a estrutura estática e dinâmica, assim como a colaboração entre os principais actores

Categorias básicas:

  • "creational" -- "Simple" Factory, Factory Method, Abstract Factory, Singleton
  • "structural" -- Bridge, Composite, Proxy, ...
  • "behavioral" -- Command, Iterator, Strategy, Visitor, ...