Tomás Alves

Junior Researcher & Proud Geek

  • Instituto Superior Técnico - Universidade de Lisboa
  • Av. Prof. Doutor Aníbal Cavaco Silva, Room 2N9.25
  • 2744-016 Porto Salvo, Portugal

About me

Tomás is a PhD Student of Instituto Superior Técnico, University of Lisbon in Portugal. He's also a researcher at the Visualization and Intelligent Multimodal Interfaces (VIMMI) group at INESC-ID and a teaching assistant at Instituto Superior Técnico, University of Lisbon. Tomás lives by a motto from Fernando Pessoa: "Para ser grande, sê inteiro: nada teu exagera ou exclui." His research interests include human-computer interaction, user-centered design, physiological computing, psychology, and difficulty adaptation techniques.

In the future, his goals are to be a researcher and a college teacher. As life is not all about work, Tomás is also a foodie searching for the best restaurants in the world and a photographer looking for the perfect shots. He is always eager to add another entry to his book journal and one day he will write a book of his own. Music is part of his life and you can check out the songs that define him. This is webpage and he hopes you enjoy it.

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Published Papers

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Zomato Reviews

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Supervised MSc Thesis

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Books Read

Research

HUMAN-COMPUTER INTERACTION

Although it is quite interesting to know how computers work, I find fascinating the way each individual has a way to interact with technology and how we can make it be as natural and intuitive as possible. Moreover, I take advantage of physiological computing to work with brain-computer interfaces.

PSYCHOLOGY

There are many constructs that offer models to define oneself, yet I am mostly focused on personality and cognitive styles, as they are more stables and allow researchers to understand how users model their thought processes and interact with the outer world.

Publications

2019
  • T. Alves, C. Martinho and R. Prada. "Towards Incorporating Personality in Serious Games for Health". 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019.
2018
2017

MSc Students

2019/2020
2018/2019

Work Experience

JUNIOR RESEARCHER

INESC-ID
JULY 2018 - PRESENT

I have worked in two different projects so far:

TEACHING ASSISTANT

INSTITUTO SUPERIOR TÉCNICO - UNIVERSIDADE DE LISBOA
SEP 2017 - PRESENT

I am part of the faculty of the following courses of the BSc and the MSc in Information Systems and Computer Engineering in Instituto Superior Técnico:

  • 2019/2020
    • Information Visualization - Taguspark.
  • 2018/2019
    • Internet of Things Interaction Design - Taguspark.
  • 2017/2018
    • Databases - Taguspark;
    • Human-Computer Interaction - Alameda;
    • Systems Analysis and Modeling - Alameda.

CEO

STUDENTLAB PT
MAR 2017 - SEP 2019

I was one of the responsible in the founding of the company and I was in charge of the management team.

TEACHING ASSISTANT

ENIDH
MAR 2017 - JUL 2017

I was in charge of the Advanced Programming I course of the TeSP-RSI degree.

PRESIDENT

NÚCLEO ESTUDANTIL DE INFORMÁTICA DO INSTITUTO SUPERIOR TÉCNICO (NEIIST)
JUN 2016 - JUN 2017

My responsibilities were to promote NEIIST, to create and maintain partnerships of NEIIST with another entities and to overview the work being done by the collaborators.

TRAINEE

INESC-ID
JUN 2016 - JUN 2017

I optimized a cloud point dissemination to represent avatars in VR using Unity3D.

Education

Advanced Studies Diploma in Information Systems and Computer Engineering

INSTITUTO SUPERIOR TÉCNICO - UNIVERSIDADE DE LISBOA
ONGOING

My PhD focuses on Human-Computer Interaction and Psychology. In particular, we focus on the impact of personality in graphical user interface design and how we can extract personality profiles from biofeedback. By the end, a set of novel personality-based GUI design guidelines and a biofeedback-based classification framework for personality types will be developed to extend the current methods which user experience designers use when developing a new interface.

Bologna Master Degree in Information Systems and Computer Engineering - Alameda

INSTITUTO SUPERIOR TÉCNICO - UNIVERSIDADE DE LISBOA
GRADUATED IN NOVEMBER 2017 (2 YEARS)

My specialization areas are Interaction, Visualization and Intelligent Systems. On my MSc thesis, we studied if flow may be relevant for gameplay adaptability and may offer a better gaming experience, since it provides a better enjoyment of an activity. We developed a first-person shooter video game that adapts its in-game difficulty and environmental settings based on a representation of their mental state to keep a balance between the skills of the player and the challenge of the game.

Bologna Degree in Information Systems and Computer Engineering - Alameda

INSTITUTO SUPERIOR TÉCNICO - UNIVERSIDADE DE LISBOA
GRADUATED IN JULY 2015 (3 YEARS)