Tomás is a PhD Student of Instituto Superior Técnico, University of Lisbon in Portugal. He's also a researcher at the Visualization and Intelligent Multimodal Interfaces (VIMMI) group at INESC-ID and a teaching assistant at Instituto Superior Técnico, University of Lisbon. Tomás lives by a motto from Fernando Pessoa: "Para ser grande, sê inteiro: nada teu exagera ou exclui." His research interests include human-computer interaction, user-centered design, physiological computing, psychology, and difficulty adaptation techniques.
In the future, his goals are to be a researcher and a college teacher. As life is not all about work, Tomás is also a foodie searching for the best restaurants in the world and a photographer looking for the perfect shots. He is always eager to add another entry to his book journal and one day he will write a book of his own. Music is part of his life and you can check out the songs that define him. This is webpage and he hopes you enjoy it.
Although it is quite interesting to know how computers work, I find fascinating the way each individual has a way to interact with technology and how we can make it be as natural and intuitive as possible. Moreover, I take advantage of physiological computing to work with brain-computer interfaces.
There are many constructs that offer models to define oneself, yet I am mostly focused on personality and cognitive styles, as they are more stables and allow researchers to understand how users model their thought processes and interact with the outer world.
I have worked in two different projects so far:
I am part of the faculty of the following courses of the BSc and the MSc in Information Systems and Computer Engineering in Instituto Superior Técnico:
I was one of the responsible in the founding of the company and I was in charge of the management team.
I was in charge of the Advanced Programming I course of the TeSP-RSI degree.
My responsibilities were to promote NEIIST, to create and maintain partnerships of NEIIST with another entities and to overview the work being done by the collaborators.
I optimized a cloud point dissemination to represent avatars in VR using Unity3D.
My PhD focuses on Human-Computer Interaction and Psychology. In particular, we focus on the impact of personality in graphical user interface design and how we can extract personality profiles from biofeedback. By the end, a set of novel personality-based GUI design guidelines and a biofeedback-based classification framework for personality types will be developed to extend the current methods which user experience designers use when developing a new interface.
My specialization areas are Interaction, Visualization and Intelligent Systems. On my MSc thesis, we studied if flow may be relevant for gameplay adaptability and may offer a better gaming experience, since it provides a better enjoyment of an activity. We developed a first-person shooter video game that adapts its in-game difficulty and environmental settings based on a representation of their mental state to keep a balance between the skills of the player and the challenge of the game.