<h2>'The Ballad Of The Wizard and Sacrifice'</h2> This is a prototype of the narrative for a game that is currently being devoloped by Susana Gamito. You have been selected to help playtest it and give feedback, congrats! Feel free to play it as many times as you want. <p id="id_number"></p> [[Start the game| Version1]] <div class="taverna"></div> { (track: 'music', 'playwhenpossible', 'loop', true) } <script>myFunction();</script> <script>myFunction2();</script>Once upon a time in a far far land of Fricraft up in the rich mountains you come to a tavern, which is called 'The Wizard and Sacrifice', a cavernous chiseled stone tavern that the locals know best for its resident bard, you! The tavern is just one huge, well lit, slightly dirty room crowded with people who are cheering and anxiously screaming your name as you enter the stage. You place yourself in the center of the room with a big smile on your face while tunning your old crappy lute. The tavern goes silent. You start to sing your iconinc ballad 'Drunken Fisherman'. People, specialy groupies, are loving your performance. Until words and sounds stop to come out... [[Stop the performance immediately and pretend the show was already over|Stop the show]] [[Try to restart the song|Show must go on]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $noBards to false) (set: $noFisherman to false) (set: $party to "alone") (set: $talkbards to false) (set: $talkfisherman to false) <script>$('tw-story').css('background-image', 'url(https://i.pinimg.com/originals/32/97/7d/32977d4d08fbf81bbf1fa96098ca0f9b.png)');</script>You then try and talk to one of the bards that there is something wrong in the High Mountain that is making all sound slowly disappear. While they seem confused on of The Rolling Boulders says: - "Bob, the music box builder who nobody seems to find, is also been told has disappeared in the High Mountain. I can no longer get my instrument fixed." - "Fine, lead the way Bard! Show us how you have nothing to do with this.", the head of the group says. (if: $version2 is true)[[[You head into the High Mountain with The Rolling Boulders|No Home (Feedback)]]] (if: $version2 is false)[[[You head into the High Mountain with The Rolling Boulders|Montanha]]] [[Look around the tavern|Taverna]] [[Walk around the tavern|Taverna2]] (if: $noFisherman is true)[[[Go to the bar|No Pescador3 (Feedback)]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $party to "bards")A strange man comes closer. Light blond, curly hair hangs over a bony, tense face. His clothing lighter and thinner than anyone else out so early. They reeked of fish, covered in sand and salt suggesting a man who has been out in the sea a lot. (if: $showMustGoOn is true)[- "Dear Sir. What happen to you, I've seen it somewhere else. To my beloved Mary.", he said with his hollow blue eyes, set low within their sockets, watch longingly over the bar looked like they've grieved for so long.] - "Would you mind joining me for a round?", he asked after he jugged all the content he had in his mug with a long sip. Behind the counter is who you would assume to be the bartender, a fat, but muscular half-elf who is currently yelling instructions into the kitchen pauses and gives a strong angry strong glance to the blue eyed man dressed like a fisherman. - "Another round?! Look friend I will not clean your mess again. He will be your responsibility!", the barman warns looking at you. (if: $version2 is true)[[[You don't have time to babysit|No Fisherman (Feedback)]] [[Join the fisherman|No Bards2 (Feedback)]]] (if: $version2 is false)[[[You don't have time to babysit|Taverna]] [[Join the fisherman|Pescador Party]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $talkfisherman to true)The man at the bar strikes conversation with you. He introduces himself as Rob Graethan, a proud fisherman and whale hunter. - "Another round it is!", the fisherman says as the barman pour you some ale in a old dirty mug. After a few drinks, he goes on about how he fell in love with a beautiful maiden he met on the Fricraft's shore next to the High Mountain: - "Every night she would sing for me a beautiful lullaby. I think I'm lost without her. Oh I should've never left her all alone on the shore.", Rob started to get very emotional. - "Bard, please, you've got to help me, help me find my beloved. We need to go to the shore!" (if: $version2 is true)[[Leave The Wizard and Sacrifice and head towards the shore|No Home (Feedback)]] (if: $version2 is false)[[Leave The Wizard and Sacrifice and head towards the shore|Praia]] [[Look around the tavern|Taverna]] [[Walk around the tavern|Taverna2]] (if: $noBards is true)[[[Go check on the barmaid|No Bards3 (Feedback)]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $party to "pescador")You leave The Wizard and Sacrifice tavern and head towards the High Mountain, visible through out all Fricraft, so high the top is covered with dark clouds. The trip there isn't long, although the endless gibberish talk your party is having about how superior they are, seems like it never ends. It's getting cool as you get there. The sun is setting over the mountain side. There are a couple of clouds, but it's not quite overcast, and there's a gentle patter of rain falling down. It's clearing up pretty quickly, though. While you traverse the mountain, you see a narrow broken statue in a somber bog marks the entrance to what it seems to be a dungeon. You enter it. Beyond the broken statue lies a massive, dank room. It's covered in dead vermin, puddles of water and large bones. Your torch allows you to see remnants of statues, worn down by time itself. [[Search the room|Dungeon]] (if: $version2 is true)[[[Continue down the hall|No Succubus (Feedback)]]] (if: $version2 is false)[[[Continue down the hall|Caminho Montanha]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $presenteBob to false) <script>$('tw-story').css('background-image', 'url(https://dungeoncrawlernetwork.com/wp-content/uploads/2015/06/Torch_Tunnel.jpg)');</script>It's pleasant and warm. Clouds hang overhead, resembling a thick fog clinging to the horizon, there's a steady drizzle streaming down. It's clearing up pretty quickly, though while you approach the shore, right next to the High Mountain. In the superficial waters of a steady ocean lies the wreckage of the Aglaia, once a trading ship turned into a pirate ship hundreds of years ago. She's falling into more and more pieces. It's a quiet, watery grave, but there are creatures who enjoy the vast opportunities she has to offer them. She has a lot to offer those willing to stick around. There is no evidence of Mary anywhere but there are various personal belongings, crates and chests scattered across great lengths of the sandy floors. There are no humans to be seen, most likely because they didn't make it out in one piece. Although, you can also see a vast track of blood and footprints leading up to a cave in the bottom of the High Mountain. (if: $version2 is true)[[[Investigate the tracks and footprints|No Sereias (Feedback)]]] (if: $version2 is false)[[[Investigate the tracks and footprints|Gruta]]] [[Search inside the crates|Caixas]] [[Look at the shipwreck|Sereias]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> <script>$('tw-story').css('background-image', 'url(https://i.ytimg.com/vi/MpAH-V7sa3U/maxresdefault.jpg)');</script>You proceed onwards, deeper into the dungeon's secrets. You pass many rooms and passages, most lead to nowhere. You eventually make it to what is likely the final room. A wide metal door blocks your path. Ash and soot is all over it, somehow untouched by time and the elements. [[Get inside the door|Feiticeiro]] [[Look at the inscriptions|Porta Descricao]] (if: $noSuccubus is true)[[Go back to the room|No Succubus2 (Feedback)]] (if: $bardPreso is true)[[Go back to the room|No Succubus2 (Feedback)]] (if: $party is "bards")[[[Search for The Rolling Boulders|Procurar Bardos]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You try to have a better look at this beautiful charming creature, she lures you in like you are under her spell: - "Look what we have here, another treat I have. Care to make me company?", she whispers with her devilish voice, luring you further in. As you come closer, inside the dark cave you see a pile of bones scattered through the wet stony ground, you can feel the smell of death in the air. But it is too late to run. She quickly grabs you and pushes you inside the cave while blocking the way out. Beyond the murky cave lies a tied man with a terrifying face. - "Please excuse me, Bard. Help out a person in need.", he says. - "My name is Bob and as you can see these lands have been corrupted. For the longest time we didn't know what caused it, but now we do. It's the vile magic used by those wicked beings at the peak of the mountains. The evil wizard took me, a mere music box builder, and force me to build a giant gramophone only for him to slowly destroy our little town." - "And I was the one who saved him. He his now my little thing to play with, and soon you will too.", the succubus said. [[How about I sing you a song?|Negocio Succubus]] [[Try to escape|Succubus room]] (if: $party is "bards")[[[Where are my friends?|Succubus room]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>Finally you arrive to the top of the High Mountain. There stands a tall handsome man wearing red long silk robes. Dark, sleek hair gently hangs over a long, gloomy face. Clear silver eyes, set delicately within their sockets, watch warmly over the palace they've stood guard for so long. A goatee elegantly compliments his hair. There's something obscure about him, perhaps it's a feeling of shame or perhaps it's simply his unfortunate past. - "I have been waiting for you, you are quite the bard.", he says in a very weird voice.. - "My name is Everit Soulton, a powerfull wizard. And yes this is my voice, and this is my magnificent invention.", he points at the room. Slender braziers at the bottoms of each of the fourteen obsidian columns light up the lower levels of the wizard's hall and bathe it in an orange glow. The humongous chandeliers hanging from the arched ceiling dance in the flickering light while evil statuettes look down upon the marble floor of this ostentatious hall. At the center of the hall there is a giant bizarre gramophone connected to a mermaid locked inside a cage. Around the room there are some trolls who seem to be the wizard's servants. - "All my life I wish I had a beautiful voice like yours. All my life people have made fun of me. Well..NO MORE! I will remove everybody's voice and make it mine!", he says, still in his very weird funny voice. [[Look at the throne|Trono]] [[Observe the gramophone|Gramofone]] [[Inspect the cage|Jaula]] [[Look at the trolls|Trolls]] (if: $party is "bards")[[[Make a deal with the wizard|Decisões Bards]]] (if: $party is "pescador")[[[Make a deal with the wizard|Decisões Pescador]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> <script>$('tw-story').css('background-image', 'url(https://cdnb.artstation.com/p/assets/images/images/006/220/823/large/shawn-kassian-skyhold-barbarian-02.jpg?1496889938)');</script>You quickly pick up your lute and think of a song to sing to her. Wich song will you sing? [['My Love Deeper Than the Sea'|Musica Romantica]] [['Drunken Fisherman'|Musica de Festa]] [['The Moon Lullaby'|Bob]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>'The Moon Lullaby', you remember it from when you mother used to sing to you during bedtime. It worked like a charm, for you would immediately fall asleep. As did the succubus lady. She lays cozy on the floor as if she was induced into a magic slumber. You set Bob free, and you both can now leave that room away from the creature's danger. - "Hero, please go there and get rid of them before he taints everything, get rid of those heinous trolls. I cannot join you. I am a mere box builder, it ain't much but it's honest work.", Bob says. -"In order for you to succeed and as a reward for setting me free I give you a piece of my latest work, it'll be worth your troubles. Blessed journey champion, may you return swiftly and in one piece.", Bob gives you a present and waves you goodbye. It is the most precious lute you have ever seen in your life. Carved from the best wood, mahogany neck with amazing cristal frets. [[Continue down the dungeon's hall|Caminho Montanha]] (set: $presenteBob to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You've reached the end of the game. If this is your first playthrough go to questionnaire the answer a few questions. You can then return and play again if you want to, just keep this tab open. Thank you. <div class="info" style="display:none;">(print: (history:))</div> [[Play again|New game]] <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2();window.sendInfo();</script>You quickly understand that something bad is going on. This isn't you who lost your voice and performance skills. This is not a normal silence. You try to focus really hard and it's like you can hear a very high pitched scream coming from the High Mountain. A mountain near by the village you can see through the window. As you look at it, you can feel your belly starting to ache. Until it stops. Rapidly you put on your happy face and charmingly give a big bow to your audience while try not to show discomfort. To which the crowd give a big round of applause and the groupies, now drunken will not stop screaming. [[Leave the stage|Taverna]] (set: $stopTheShow to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You anxiously try to continue the ballad as if nothing happen. No matter how much you try, no sound comes out. Something wrong is happening. This isn't you who lost your voice and performance skills. This is not a normal silence. You try to focus really hard and it's like you can hear a very high pitched scream coming from the High Mountain. A mountain near by the village you can see through the window. As you look at it, you can feel your belly starting to ache. Until it stops. Your crowd is no longer happy and they seem very disturbed. Suddenly, sound is restored just in time while you were murmuring some curse words. Unfortunately, even the groupies lost their temper and people start to scream "BUUUUUUUUUUUUU!!!", while throwing tomatoes and ale mugs at you, forcing you to leave the stage. [[Leave the stage|Taverna]] (set: $showMustGoOn to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>The bards and their songs are what keeps light in the darkest times. Tales of brave man and woman who live far from here. Their adventures shall not be forgotten and be forever imortalized by the bard's song. Now it's your time to tell your own. [[Let's begin your journey|Start the game]] (set: $version2 to false)The bards and their songs are what keeps light in the darkest times. Tales of brave man and woman who live far from here. Their adventures shall not be forgotten and be forever imortalized by the bard's song. Now it's your time to tell your own. [[Let's begin your journey|Start the game]] (set: $version2 to true)As you aproach the bairdmaid, you realise who are around her. A local bardic group ex-colleagues of yours from the School of The Bard known as the The Rolling Boulders. They come near you while laughing at your face, leaving the barmaid alone. - "So, cat bit your tongue? Can't no longuer finish your crappy song?!", one of them says. (if: $version2 is true)[(if: $showMustGoOn is true)[- "What a stupid douche, why didn't you just stop singing?!", another one says in a weird accent.](if: $stopTheShow is true)[- "Didn't they teach you that the show must go on? You're such a pussy, you should had just kept on playing!", another one says in a weird accent.]] (if: $version2 is true)[[[You try and prove them wrong, saying it wasn't your fault|No Pescador2 (Feedback)]] [[You flip them the finger and go on your way|No Bards (Feedback)]]] (if: $version2 is false)[[[You try and prove them wrong, saying it wasn't your fault|Bardos Party]] [[You flip them the finger and go on your way|Taverna]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $talkbards to true)The tavern itself is packed. Soldiers seem to be the primary clientele here, which often indicates great food. Several long tables are occupied by what seems to be the entire village. The other, smaller tables are also occupied by people who are playing games and, judging by their laughter, are either telling jokes or great, perhaps embarrassing, tales. Even most of the stools at the bar are occupied, though nobody seems to mind more company. Some idiot is having an agitated night. His friends are loud and obnoxious harassing the barmaid. (if: $party is "alone")[(if: $noFisherman is false)[(if: $talkfisherman is false)[[[Go to the bar|Pescador]]]]] (if: $noFisherman is true)[[[Go to the bar|No Pescador3 (Feedback)]]] (if: $noBards is true)[[[Go check on the barmaid|No Bards3 (Feedback)]]] (if: $party is "alone")[(if: $noBards is false)[(if: $talkbards is false)[[[Go check on the barmaid|Bardos]]]]] [[It has been a rough day, time to go home sleep and forget what happened today|Final1 (Preguiçoso)]] [[Look around|Taverna]] [[Walk around|Taverna2]] (if: $version2 is true)[(if: $party is "pescador")[[[Leave The Wizard and Sacrifice and head towards the shore|No Home (Feedback)]]]] (if: $version2 is false)[(if: $party is "pescador")[[[Leave The Wizard and Sacrifice and head towards the shore|Praia]]]] (if: $version2 is true)[(if: $party is "bards")[[[You head into the High Mountain with The Rolling Boulders|No Home (Feedback)]]]] (if: $version2 is false)[(if: $party is "bards")[[[You head into the High Mountain with The Rolling Boulders|Montanha]]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>As soon as the water creatures see the fisherman getting ready to battle, they get hysterical, jumping from the water to the sandy floor. While they do so, you can see their lower body of fish tail shapeshift into a humanoid scaly legs. There was a fight. The fisherman, clearly outnumbered, wasn't going to give up in order to find the love of his life. He fought with passion and bravely defeated the sea monsters, while you were cowardly hiding behind some wooden crates. (if: $version2 is false)[[[Investigate the tracks and footprints|Sereias Mortas (Feedback)]]] (if: $version2 is true)[[[Investigate the tracks and footprints|Gruta]]] [[Search inside the crates|Caixas]] (if: $sereiasNo is true)[[[Look at the shipwreck|No Sereias2 (Feedback)]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You don't feel right about this, and need to know more about the situation. You put yourself in front of the fisherman, even tho you can feel your legs and arms shaking. [[Tell them you are looking for a maiden.|Presente Sereias]] [[Tell them you also hate humans, especially The Rolling Boulders.|Luta Sereias2]] [[They can not kill you because you are famous.|Luta Sereias2]] (set: $falarSereias to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>A wide overgrown boulder in a shadowy mountain range marks the entrance to this dungeon. Beyond the overgrown boulder lies a grand, timeworn room. It's covered in rubble, puddles of water and dirt. Further ahead are two paths, you take the right. Its twisted trail leads passed long lost rooms and tombs and soon you enter a ghastly area. It's filled with hanging cages which still hold skeletal remains. What happened in this place? (if: $sereiasMortas is true)[[[Go talk to the mermaids|Sereias Mortas2 (Feedback)]]] [[Continue|Caminho Montanha]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You put on your most charismatic face and you tell the mermaids all about the fisherman's quest to find his beloved Mary. - "Mary?!", the head of the tribe asks. - "That is our sister! I told her not to trust humans, and look what happened! He took her, the wizard on top of the High Mountain. These lands have been corrupted. For the longest time we didn't know what caused it, but now we do. It's the vile magic used by those wicked beings at the peak of the mountains." - "Bard, please go there and get our sister back, I beg you. In order for you to succeed I give you this gem, it'll be worth your troubles. We will be expecting you!", she says while giving you her necklace. The necklace has a Tiger's Eye gem with a heart cut and the size of a hazelnut, it is in great condition. These gems are quite unpopular, but they're a very rare gemstone species. It's said these gems contain enhancing properties which make for a great offensive artifact. [[Investigate the tracks and footprints|Gruta]] [[Search inside the crates|Caixas]] (set: $presenteSereias to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You go home because you are very lazy. The realm of Fricraft is doomed and fallen to ruines. All sound and happiness was completely removed. There is nobody to sing this story because there is no sound. [[Finish|Enviar Info]]- "Very well Bard, I has I can tell you are not very found of these friends of yours, and they certainly would make a very good addition to my collection of voices. Sacrifice them. Join me and together we will be the most powerful AHAHHAAH! Or face your doom." [[Accept the deal|Final5 (Virar Mau)]] [[Offer yourself as sacrifice in their place|Final6 (Heroi bardos)]] (if: $presenteBob is true)[[Challange the wizard to a music battle|Final7 (Vence Batalha)]] (if: $presenteBob is false)[[Challange the wizard to a music battle|Final12 (Perde Batalha)]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>- "Very well bard, as I can see you have brought the mermaid's love. I bet he would do anything to save her. And since she is already weak I offer her in exchange for his sacrifice. I bet he would make a very good addition to my collection of voices. Sacrifice him. AHAHHAAH! Or Mary will be doomed." - "I will gladly offer myself!", the fisherman says. [[Let the fisherman sacrifice himself.|Final2 (Pescador Sacrificio)]] (if: $presenteSereias is true)[[[Offer yourself instead of the fisherman|Final3 (Pescador e Sereia)]]] (else:)[[[Offer yourself instead of the fisherman|Final4 (Pescador)]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You allow the fisherman to sacrifice himself for the love of his life.The trolls grab the fisherman and put him in the mermaid's place. They exchange eye contact. - "No please no! Please Bard, let him stay with me!", she cries and they gave their last kiss. The wizard lets you go with the mermaid. The realm of Fricraft is saved for now. You don't know what will happen to all sound and happiness in the future. The mermaids are happy with the return of their sister, even tho she herself is not. You are left to sing a song about this story. [[Finish|Enviar Info]]You offer yourself instead of the fisherman. - "NO! I will not allow it, I should be the one to save my beloved Mary.", the fisherman says in an angry and determined voice. - "Shut up! The Bard is mine! You will be quite the addition to my collection AHAHAHAH!", he says. The trolls grab you and put you in the mermaids place. The mermaid is now back the arms of her love. - "Thank you Bard!", she says and they give a long passionate kiss. You now remember about the gem that the mermaid gave you. You equip the necklace which grants you high pitch voice abilities. As soon as the gramophone starts to work you start to scream very loudly. Completely destroying the gramophone. - "OH NOOOO! My beautiful creation!", the wizard runs to the broken gramophone while crying. You manage to run away with the fisherman and Mary. They live happily together. The wizard doesn't have is power anymore. The realm of Fricraft is saved for now. You don't know what will happen to all sound and happiness in the future The mermaids are happy with the return of their sister. You live to sing about this story. [[Finish|Enviar Info]]You offer yourself instead of the fisherman. - "NO! I will not allow it, I should be the one to save my beloved Mary.", the fisherman says in an angry and determined voice. - "Shut up! The Bard is mine! You will be quite the addition to my collection AHAHAHAH!", he says. The trolls grab you and put you in the mermaids place. The mermaid is now back the arms of her love. - "Thank you Bard!", she says and they give a long passionate kiss. All you can feel is pain. The wizard lets the fisherman go with the mermaid and they lived happily together. The realm of Fricraft is saved for now. You don't know what will happen to all sound and happiness in the future. The mermaids are happy with the return of their sister. You are a true hero, unfortunately there is nobody to sing this story. [[Finish|Enviar Info]]You accept the wizards offer and join him in the dark side. The trolls grab The Rolling Boulders one by one, and put them inside of a cage just like the mermaid. - "No please no! Please Bard, we take back what we said about you!", they cry and yell. They are sacrificed, as you laugh at them. All realm of Fricraft is doomed and fallen to ruines. You will be forever singing the song of this tale to your master wizard and trolls who now adore you. [[Finish|Enviar Info]]You offer yourself instead of your friends. - "Thank you Bard, we need to get out of here!", they say running away. - "See, they don't care about you. But you are mine now! You will be quite the addition to my collection AHAHAHAH!", he says. The trolls grab you and put you inside of a cage just like the mermaid. The mermaid is set free. All you can feel is pain. The wizard lets the bards go. The realm of Fricraft is saved for now. You don't know what will happen to all sound and happiness in the future. The mermaid is back at the ocean. The The Rolling Boulders live to sing the song about this story. [[Finish|Enviar Info]]- "You dare challenge me to a music battle?! You will regret it...TROLLS! TURN IT ON!", the wizard says with confidence. All the trolls run clumsily to spin the gramophone mechanism. It starts to work as you can hear the mermaid scream again. Sundently the wizards voice starts to change to become louder and beautiful. - "How do you like my voice now!?", he says. Now is the best opportunity to use the beautiful crystal lute Bob gave you. But this is not an ordinary lute, it is a magical one. As you start the play the chords the strings vibrate and produce magic destroying every single in the room until there was not one left. And finally, it was time to destroy the wizard's plans...you stroke the most beautiful chord and put an end to him and his gigantic gramophone. - "NOOOOOOOOOOOO!! I don't want to die with this horrible voice!", he screams while dying an agonizing death. The Rolling Boulders all cheer for you and thank you for saving their lives. You are a true hero! The realm of Fricraft is saved. All sound and happiness are completely restored. You and the bards all live to sing about this story. [[Finish|Enviar Info]]Emerging from the coast there are some aquatic female humanoids with the lower body of a fish, coming in small tribes beneath the waves. They do not look pleased and they are looking at you, appearing ready to attack. - "MONSTERS!", the fisherman immediatly yells. - "All humans shall perish and face vengeance!", the head of the tribe, a female looking mermaid threatness you as the smell of fish comes closer. - "Stand behind me, I will protect you Bard!", the fisherman says while drawing a steel harpoon he found on the sand floor. [[Let the fisherman protect you.|Luta Sereias]] [[Hide behind some crates.|Luta Sereias]] [[This smells fishy, I need to talk to them.|Falar Sereias]] (set: $sereiasDone to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>Further ahead are two paths, but the left is a dead end. Its twisted trail leads passed lost treasuries, unknown rooms and armories and soon you enter a humid area. An enormous beastly skeleton is chained to the walls. What happened in this place? Up ahead, you see an angry beautifull bat winged female humanoid creature with big horns. (if: $party is "bards")[The Rolling Boulders start to shiver: - "That creature looks like the Devil, I don't want to die like this!", the head of the group screams while running. The rest of the group not knowing what to do, followed him, running.] (if: $version2 is true)[[[Run like them|Bob Preso (Feedback)]]] (if: $version2 is false)[[[Run like them|Caminho Montanha]]] [[Approach the creature|Succubus]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>You run away from that room as fast as possible...but...wait...you can hear a long crying man's voice. - "He will be mine forever! Unless he dies like the others.", the evil creature laughs with an evil voice.</b> [[Continue|Caminho Montanha]] (set: $bobPreso to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>You step outside that room and.. wait.. you hear a loud bang in the distance from which you came.</b> [[Continue|Caminho Montanha]] (set: $noSuccubus to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You look around but the beast is blocking the way out. There is no sign of you bard friends, all you can see is dust, bones and poor Bob tied up. [[How about I sing you a song?|Negocio Succubus]] [[Try to escape|Succubus room]] [[Where are my friends?|Succubus room]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You don't understand them. [[Get inside the door|Feiticeiro]] [[Look at the inscriptions|Porta Descricao]] [[Search for The Rolling Boulders|Procurar Bardos]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You seem to have lost them. You look around the room, but you can't see them anywere, all that you find is dust and bones. [[Get inside the door|Feiticeiro]] [[Look at the inscriptions|Porta Descricao]] [[Search for The Rolling Boulders|Procurar Bardos]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>As you step back from the bar you can see the fisherman getting more and more emotional. His head looking down, resting between both his hands. He drinks all the content of the mug and the bottle next to it. Then he completly pass out, hitting with his head of the table.</b> [[Continue|Taverna]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $noFisherman to true)<b>As you leave the tavern you sense something evil coming in your way. You think to yourself that maybe you should had just gone home.</b> (if: $party is "pescador")[[[Continue|Praia]]] (if: $party is "bards")[[[Continue|Montanha]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>They did not like that. One of the bards gets his lute and stands on top of one light wooden bar stool while clearing his throat. - "Attention everyone! We are The Rolling Boulders and we are here to give you a better show than the previous bard did! The next song it's called 'The Speechless Bard'. 1, 2...and 1, 2, 3, 4...", the rest of the bards joined him while the gropies start laughing at your name.</b> [[Continue|Taverna]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $noBards to true)<b>As the water creatures die, you can hear the head of the tribe struggling while yelling: - "All you humans are the same! Mary should have never trusted you fisherman!"</b> [[Continue|Gruta]] (set: $sereiasMortas to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You clear your throat and start to sing 'My Love Deeper Than the Sea' with a seductive voice. This is the most liked ballad from your groupies, and the Succubus lady thinks the same. In fact she likes it so much, she starts to dance: - "Oh my... This is the most beautiful thing someone has ever done for me. I love you too bard! I want to stay with you forever!", she says while grabbing you and tying you up just like Bob. [[Continue|Final11 (Morreu)]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>The Succubus hates your music so much she throws you out of the room herself. (if: $version2 is true)[[[Continue down the dungeon hall|Bob Preso (Feedback)]]] (if: $version2 is false)[[[Continue down the dungeon hall|Caminho Montanha]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>You died inside the dungeon along side Bob. The realm of Fricraft is doomed and fallen to ruines. All sound and happiness was completely removed. There is nobody to sing this story. [[Finish|Enviar Info]]<b>While you were talking to the bards, at the bar there was an accident. Behind the counter is who you would assume to be the bartender, a fat, but muscular half-elf who is currently yelling instructions into the kitchen, brakes one of the ale barrel making a mess all over the floor. - "I need help fixing it. You, fisherman, come here!", the half-elf yells while the blonde man sitting at the bar gets up and tries to fix the barrel.</b> [[Continue|Bardos Party]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $noFisherman to true)<b>The half-elf looks like is searching for someone, maybe the barmaid...Oh no...you remember she was being harassed by some idiot bards. You seen them leave through the back door while dragging her violently.</b> [[Continue|Pescador Party]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script> (set: $noBards to true)As walk inside the tavern, you can hear the loud commotion. The smell of roasted meats and ale fills your lungs with every breath. You can already feel the fatigue of the day wearing off. (if: $party is "alone")[(if: $noFisherman is false)[(if: $talkfisherman is false)[[[Go to the bar|Pescador]]]]] (if: $noFisherman is true)[[[Go to the bar|No Pescador3 (Feedback)]]] (if: $noBards is true)[[[Go check on the barmaid|No Bards3 (Feedback)]]] (if: $party is "alone")[(if: $noBards is false)[(if: $talkbards is false)[[[Go check on the barmaid|Bardos]]]]] [[It has been a rough day, time to go home sleep and forget what happened today|Final1 (Preguiçoso)]] [[Look around|Taverna]] [[Walk around|Taverna2]] (if: $version2 is true)[(if: $party is "pescador")[[[Leave The Wizard and Sacrifice and head towards the shore|No Home (Feedback)]]]] (if: $version2 is false)[(if: $party is "pescador")[[[Leave The Wizard and Sacrifice and head towards the shore|Praia]]]] (if: $version2 is true)[(if: $party is "bards")[[[You head into the High Mountain with The Rolling Boulders|No Home (Feedback)]]]] (if: $version2 is false)[(if: $party is "bards")[[[You head into the High Mountain with The Rolling Boulders|Montanha]]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>You follow the footsteps that lead into a cave and.. wait..you hear a loud bang in the distance from which you came. The Aglaia is now sunkun and forever lost amidst the big black sea surrounded by the waves.</b> [[Continue|Gruta]] (set: $sereiasNo to true) <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>The creatures laugh at your face while getting closer. - "Like i said before Bard, stand behind me!", the fisherman says while drawing a steel harpoon he found on the sand floor. - "I could've ended this faster." [[Let the fisherman protect you.|Luta Sereias]] [[Hide behind some crates.|Luta Sereias]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>A lavish throne of bronze sits in front of a giant painting of the wizard himself and is adjoined by four rather plain looking seats. (if: $party is "bards")[At each one of these seats there is one of The Rolling Boulders tied up, they look very scared. - "These are your friends? AHAHAH, the wizard laughs evily." - "Please save us bard!", they yell.] The throne is covered in hundreds of elaborate designs and fixed on each of the rear legs is an elegant tree. The light pillows are a dark chestnut and these too have been adorned with burnished quilting. [[Observe the gramophone|Gramofone]] [[Inspect the cage|Jaula]] [[Look at the trolls|Trolls]] (if: $party is "bards")[[[Make a deal with the wizard|Decisões Bards]]] (if: $party is "pescador")[[[Make a deal with the wizard|Decisões Pescador]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>The gramophone is a very unique piece of hardwood, carved by the most skilled craftsman. It has a mechanism on the side that seems to be activated by force, probably by the trolls. - "I use the girl's voice, a powerful one might I add. Then this gramophone allows me to drain more voices from the realm, just like it happen to you at the tavern.", the wizard explains while slapping one of the trolls. - "Get back to work you stupid troll!" [[Look at the throne|Trono]] [[Inspect the cage|Jaula]] [[Look at the trolls|Trolls]] (if: $party is "bards")[[[Make a deal with the wizard|Decisões Bards]]] (if: $party is "pescador")[[[Make a deal with the wizard|Decisões Pescador]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>Mary the mermaid, makes for a sorrowful sight, especially from a distance. Like a caged animal unable to live the life she was meant to.She has fallen over on one side and not much remains of the little details that once made her stand out. Her skin looks very dry and dehydrated, her beautiful red hair starting to fall of. All around her there is a strange aura, some weird patterns drawn on the floor with salt, crystals and candles are placed strategically at the ends of the patterns. (if: $party is "pescador")[The fisherman is extremaly furious. - "Mary!!! I will save you, and kill this evil wizard!" - "Like you could! AHAHAH, the wizard laughs evilly and snaps his fingers, paralyzing the fisherman."] [[Look at the throne|Trono]] [[Observe the gramophone|Gramofone]] [[Look at the trolls|Trolls]] (if: $party is "bards")[[[Make a deal with the wizard|Decisões Bards]]] (if: $party is "pescador")[[[Make a deal with the wizard|Decisões Pescador]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>These trolls are scattered all around the hall. Their deceptively thin bodies had thick, rubbery hides colored in shades of mossy green or putrid greys, and possessed long hanging arms that ended in massive claws. "Work work work work.", it is all they could say with a stupid look on their faces. [[Look at the throne|Trono]] [[Observe the gramophone|Gramofone]] [[Inspect the cage|Jaula]] (if: $party is "bards")[[[Make a deal with the wizard|Decisões Bards]]] (if: $party is "pescador")[[[Make a deal with the wizard|Decisões Pescador]]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>- "You dare challenge me to a music battle?! You will regret it...TROLLS! TURN IT ON!", the wizard says with confidence. All the trolls run clumsily to spin the gramophone mechanism. It starts to work, you can hear the mermaid scream again. Sundently the wizards voices starts to change to become louder and beautiful. - "How do you like my voice now!?", he says. You equip your crappy lute and hope for the best. You start the play the chords but unfortunately the sound coming out of it can't barely be heard in comparison to the wizards gramophone. He completely crushes you. - "You lost, Bard! You will be quite the addition to my collection AHAHAHAH!", he says. The trolls grab you and put you and The Rolling Boulders one by one, and put you inside of a cage just like the mermaid. - "No please no!", they cry and yell. Then all you can feel is pain. The realm of Fricraft is doomed and fallen to ruines. All sound and happiness was completely removed. There is nobody to sing this story. [[Finish|Enviar Info]]<b>They are now busy.</b> [[Continue|Taverna]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>They are now busy.</b> [[Continue|Taverna]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>The boxes are empty. (if: $version2 is true)[[[Investigate the tracks and footprints|No Sereias (Feedback)]]] (if: $version2 is false)[[[Investigate the tracks and footprints|Gruta]]] [[Search inside the crates|Caixas]] (if: $sereiasDone is false)[[Look at the shipwreck|Sereias]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>The path is blocked.</b> [[Continue|Caminho Montanha]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>The Aglaia is now sunkun and forever lost amidst the big black sea surrounded by the waves.</b> [[Continue|Gruta]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script><b>The Aglaia is now sunkun and forever lost amidst the big black sea surrounded by the waves.</b> [[Continue|Gruta]] <i>[[Restart the story|Set Taverna]]</i> <i>[[Exit]]</i> <p id="id_number"></p> <script>myFunction2()</script>[[Continue|Start the game]] (set: $sereiasDone to false) (set: $sereiasNo to false) (set: $falarSereias to false) (set: $presenteSereias to false) (set: $sereiasMortas to false) (set: $presenteBob to false) (set: $noSuccubus to false) (set: $bobPreso to false) (set: $party to "alone") (set: $stopTheShow to false) (set: $showMustGoOn to false) (set: $noFisherman to false)Restart the story from where? [[Chapter 1: Bar (No progress)|Set Taverna]] (if: $party is "pescador")[[Chapter 2: Fricraft's Shore|Set Praia]] (if: $party is "bards")[[Chapter 2: High Mountain Path|Set Montanha]] (if: $party is "bards")[[Chapter 3: Wizards Hall|Set Feiticeiro]] (if: $party is "pescador")[[Chapter 3: Wizards Hall|Set Feiticeiro]][[Start Chapter 2|Praia]] (set: $sereiasDone to false) (set: $sereiasNo to false) (set: $falarSereias to false) (set: $presenteSereias to false) (set: $sereiasMortas to false)[[Start Chapter 2|Montanha]] (set: $presenteBob to false) (set: $noSuccubus to false) (set: $bobPreso to false)[[Start Chapter 3|Feiticeiro]]music: ./music.mp3Thank you so much for playing the game! Please don't forget to copy and paste your ID number in the questionnarie. Then you can proceed with the rest of the questions. <p id="id_number"></p> <script>myFunction2()</script>Double-click this passage to edit it.